
Telemicus Thrace
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Posted - 2006.03.14 00:14:00 -
[1]
Originally by: Jodean While Im very happy about the success of Eve, I think that the massive player load is creating problems that go way beyond anything can be solved by upgrading software, and its probably getting worse.
Whenever I go out into the core empire systems and check the asteroid belts, belt after belt has been picked clean by corporations methodically wiping them clean. For me its only a small irritation because I can usually just mine in 0.0 space, but what about new players? Most of them wont even understand just how diminished their mining opportunity are because for a long time they will see nothing but Veldspar. At least, that's what I've found when I went looking.
I used to do trade routes during slow times, but I've notiched that running trade missions is getting less and less profitable all the time. Again, well established corporations are covering things so well that there is just about no point in doing it.
I really think this is bad for new players, and over time its going to get worse. We have an aging player base and its making the game topheavy.
I get the sense that the game developers are so fond of their "largest mmorpg universe" or however they put it, that they aren't thinking clearly. What really ought to be happening here is that they start a new server/world base, so that people who feel like it can start developing a fresh. From a hardware standpoint its probably easier and would open up the game to a whole lot of people.
Overcrowding is natural and good. It causes competition for resources. I used to mine omber when I started and it was fairly easy to find. As more people joined there were more miners and I had to travel further afield to find omber.
Then I thought "Hey, why not get all these people to mine for me!". So I placed many lucrative orders for minerals and ore and watched it roll into my hanger. From that I built ships and mods. Frigates at first, Battleships these days.
In the start when I couldn't find the ore I wanted I tried trading, but even then the NPC trade goods were not all that lucrative. I took a look at the player made courier missions and sure enough there were plenty of folks who would rather hire someone else than haul themselves. I did a lot of that and scored some contracts along the way.
While I was chugging along I'd study the markets of the regions I was passing through. I learned to read market data and got the hang of Doncian channels. It was then I realised that NPC trade goods were fairly flat but prices on modules, especially Tech 2 could vary wildly.
New players need to understand that it is not all about either combat or mining. There is plenty in between. A bit of innovation and teamwork goes a long way. If you are not the type that spots these things easy then join a good corp and they will show you the ropes. At Thrace Inc we happily share our knowledge on trade, mining, hauling, production, combat and covert operations with our members. We buy ore from our miners at above market prices and we profit share. Of course this means our new pilots are at a massive advantage over new pilots in say the Pator Tech School but that is the way it should be.
Competition for resources encourages movement. Colonisation of the rim of space. Humans cluster by nature and only tend to take the bigger risks when there are simply not enough resources in the highly populated areas. No matter what shiny toys CCP created for exclusive use in low sec the best thing they can do see the dream of a densly populated low sec and 0.0 is to not increase the number of roids or other resources, not increase the amount of high sec space too much and certainly not to spread players out onto other shards.
When the resources become thin that is when things get interesting.
To prosper new players either need to take risks, join a good corp, be savvy or just have lower expectations. Eve should never and will never be sharded.
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